Tuesday, 6 December 2016

Creature Head

Creature Head

Since we had not yet sculpted on ZBrush we began this module with a task that allowed us to learn various sculpting techniques. We were tasked with making a creature head that made use of several brushes, dynamesh, subtools, and subdivisions. No concept work was needed for this task since it was simply to practice sculpting in ZBrush.



Above is my final creature head sculpt. Overall I am very pleased since I have never sculpted in ZBrush before. I tried to achieve a sense of muscle and bone in my sculpt which I think was achieved; the back and chest clearly depict human like muscle groups, and areas around the head show the shape of the skull and spine.


I am especially pleased with the way the horns appear to join the skull. There is a sense of the flesh forming around them as well as the muscle coming away from the skull around the cheek area and attaching to them.


Additionally, by using a small brush to make scratch like marks I was able to make the forehead, nose, brow, and mouth areas appear to be a harder, more solid material. This was something I set out to do since I felt a creature of this sort would likely find itself in combat so would need tougher areas of skin.


Aside from the spherical eyes, this horn was the sculpt I used for my subtools around the mouth and head. By using the 'Trim Dynamic' brush I was able to make a harder looking surface, which was needed for this bone like surface.

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